International and Local Reach of Research-Creation in Digital Creativity

Credit | “CLTRS”, research-creation project by Laureline Chiapello, NAD-UQAC

The Digital Creativity axis plays an active role in promoting research-creation, both internationally and within Québec.

Laureline Chiapello took part in the Digital Games Research Association (DiGRA) conference, held in Malta from June 30 to July 4, 2025. She presented the paper “Exploring Collaborative Practices in Video Game Development: An Ethnographic Study” and highlighted her research-creation project “CLTRS”, now available on itch.io.

The game “CLTRS” was also featured in the Hexagram selection at the Village Numérique of the MUTEK Festival, an event that underscores the innovative role of research-creation within the contemporary digital art landscape.

Through such initiatives, the Digital Creativity axis continues to foster partnerships and strengthen its commitment to the discoverability of digital content and the visibility of research-creation.