L’écho des plantes: a lyrical and philosophical evening

On June 17, 2025, the Richmond 1861 Hall in Montreal hosted an evening organized by the Arts and Health axis, blending opera, cultural mediation, philosophical debate, and intergenerational dialogue. This unique event aimed to explore the relationship between humans and nature through an immersive artistic performance, a film screening, and a participatory discussion. Following the […]

Game design to raise awareness and prevent gender-based and sexual violence

The Triennale UdeM de la recherche-création at the Université de Montréal (UdeM) spotlighted the theme of independent video games exploring gender, intimacy, and sexuality through a project led by Caroline Bem, professor in the Département de littératures et de langues du monde and co-researcher of the CREAT Chair. Here’s an overview of the featured activities: […]

Project : Vers un modèle organisationnel durable inspiré des musées nordiques

The Culture in the Regions Axis is collaborating on a pilot project currently underway in the Bas-Saint-Laurent region. Led by a group of accredited museum institutions in Quebec and under the scientific direction of Philippe Dubé (Université Laval), the project draws inspiration from Danish and Norwegian models to rethink the management of small and mid-sized […]

92nd acfas conference – Colloque 607, écoémotion et recherche en économie créative : défis et enjeux

On Monday, May 5, 2025, “Colloque 607 – Écoémotion et recherche en économie créative : défis et enjeux” – was held at ÉTS as part of the 92nd Acfas Conference. The event brought together researchers, professionals, and stakeholders from various sectors around a central concern: the impact of climate change on mental health. Discussions focused […]

The Digital Creativity stream at ISEA 2025

As part of the ISEA 2025 international symposium, Laureline Chiapello, in collaboration with Florian Glesser, presented “Things Happen”, an experimental video game work that explores the relationship between creators and digital tools. Rather than adopting a stance of control or dominance over game engines, the project embraces a dialogic approach: engaging in conversation with the […]

INVITATION | SYMPHONIE ARCTIQUE — L’art et l’IA au service de l’écorésilience

Born from the sonification of data on the melting ice in Nunavik, “Symphonie arctique” is a musical and visual work at the crossroads of art, science and research-creation. This unique sensory experience will be screened on May 7, 2025 as part of the social activities of the Acfas Congress. Supported by CREAT and the Ensemble […]

Laureline Chiapello visits Haute École Albert Jacquard

Laureline Chiapello, header of the Digital Creativity Axis, recently had the opportunity to share her expertise at the Haute École Albert Jacquard (HEAJ) in Belgium. At the heart of this exchange, the NAD-UQAC professor highlighted the importance of game design and systems thinking in fostering inclusivity and diversity in video game creation. Through workshops and […]

series of lunchtime conferences

Starting in January 2025, CREAT Research Chair will be holding a series of videoconference lunchtime lectures highlighting a variety of themes linked to its four (4) research axis. These lunchtime conferences (in French only) aim to foster dialogue and knowledge-sharing within the community. Registration is already open; click the button above to secure your spot. […]

Grant award

Professor Olivier Beauchet has been awarded a $25,000 grant from the Vice-rectorat à la planification et à la communication stratégiques of Université de Montréal (VRPCS) for the project « Réchauffement climatique : l’art inuit au service de la transmission des savoirs ». This funding is part of the support program for projects contributing to achieving the objectives […]

conference webcast Registration

Creative Economy, Well-Being and Territory The CREAT Research Chair team is pleased to invite you to its Conference Creative Economy, Well-Being and Territory, to be held on November 4-6, 2024, at the Université du Québec en Outaouais in Gatineau. The event will feature eight (8) thematic sessions on November 4 and 5, bringing together researchers […]

CREAT Conference, November, 4, 5 & 6. 2024

Creative Economy, Well-being and Territory For several years now, society has been in a state of flux, and organizational methods are constantly evolving. The creative economy offers an opportunity to rethink the way we work, by rethinking the way we relate to each other and contributing to the well-being of society as a whole. By […]

Arts, Culture, Society, and Health Summer School, 2024 Edition

The Arts, Culture, Society, and Health Summer School, organized by Université de Montréal and Professor Olivier Beauchet, head of the Arts and Health Axis, was held from August 26 to 30, 2024, at the Centre de recherche de l’Institut de gériatrie de l’Université de Montréal (CRIUGM). Entitled “À la rencontre du Sensible”, this third edition […]

Submission of a joint brief

As part of the public consultation « encadrement législatif sur la découvrabilité́ des contenus culturels francophones » organized by the French Ministry of Culture and Communications, Axis 4 of the CREAT Chair submitted a joint brief with the Unesco Chair in Communication and Technologies for Development and the Quebec Research Chair in Artificial Intelligence and […]

EASST-4S Conference 2024 – Amsterdam

Professor Laureline Chiapello presented her video game CLTRS, focusing on female pleasure, and won an award in the “Making & Doing” category at the EASST-4S conference. This STS (science and technology studies) Conference, held in Amsterdam in July 2024, is dedicated to the study of the social, cultural, and political aspects of science, technology, and […]

Laureline Chiapello at CIFFEL and CGSA Conferences in Montreal

Laureline Chiapello (NAD-UQAC) presented her work at two conferences in Montreal. At the Canadian Game Studies Association Conference, she presented “The Contribution of Pragmatist Philosophy to the Future of Game Studies”. Her presentation explored how pragmatist philosophy can enhance the field of video game studies. At the CIFEL Colloque interuniversitaire francophone d’études ludiques, she co-presented […]

Art game 2024 symposium and exhibition

ART GAME 2024 SYMPOSIUMOrganized in collaboration with Montpellier’s Paul Valéry University, the symposium focused on art games, a form of video game expression that emphasizes artistic, narrative, or conceptual exploration beyond the conventions of traditional entertainment. Art games often aim to provoke reflection on social, political, or philosophical themes through interactive mechanics and unconventional aesthetics. […]

Lexical Study Days

The Culture in regions Axis of the CREAT Chair held its Lexical Study Days on April 15 and 16, 2024 at the Université du Québec en Outaouais (UQO). These two days brought together experts in regional culture from both practical and academic backgrounds. These days of reflection and exchange were made up of participative workshops, […]