DIGITAL CREATIVITY
Headed by
Laureline CHIAPELLO (Ph.d.)
lchiapello@nad.ca
> UQAC Profil > Google Scholar > Website
> Laureline Chiapello is a researcher in video game design, specializing in understanding creative processes. She began her career in video game design with a French company, then emigrated to Montreal, where she obtained a D.E.S.S. in game design, a Master’s degree in design and complexity, and a Ph.D. in game design.
Using an approach derived from pragmatist philosophy, her research aims to better understand creative processes within videogame projects, as well as to improve the teaching of game design.
> LATEST SCIENTIFIC PUBLICATIONS
For this axis, digital creativity involves exploring the possibilities for developing and enriching the creative experience and facilitating the distribution of digital works. In this area, the Chair focuses on the animation and visual effects industries, video games and immersive experiences, to stimulate innovation, encourage artistic creation and foster the emergence of new forms of cultural expression.
The main objective of this axis is to identify crucial issues within the digital creative industries, particularly in the areas of effects (VFX), animation, video games and digital experience (Xn) sectors, in order to foster research, training and development in this sector.
> Digital creativity RECENT ACTIVITIES
> RECENT COLLABORATIONS
GRANTS
> FRQSC
Chaire de recherche en économie créative et mieux-être (CREAT)
Role: Head of Digital Creativity Axis.
Value: $4,000,000 ($1,000,000/axis).
Duration: 2022-2023 to 2027-2028 (5 years).
Mais qu’est-ce que le fruit du mûrier? Valoriser et transmettre l’expérience vécue des femmes dans le processus de design de jeu vidéo.
Soutien à la recherche-création pour la relève professorale
Role : Principal researcher
Value : $44 723
Duration : 2022 à 2025
Attirer et retenir les talents en région pour favoriser l’entrepreneuriat innovant au Québec
PERSÉIS
Role: Collaborator (Principal researcher : Julie Bérubé, UQO)
Value : $380 627
Duration : 2023-2024 à 2025-2026
« En jeu pour la musique » – Jouer et cocréer pour apprendre la musique : retombées et innovations
Soutien aux équipes de recherche
Role: Co-researcher (Principal researcher : Francis Dubé, Université Laval).
Value: $269,612
> crsh
La collaboration interdisciplinaire dans les équipes de développement de jeux vidéo
INSIGHT
Role : Principal researcher
Value : $69 454
Duration : 2022 à 2024
Analyse comparée des transformations des activités de création par les technologies d’intelligence artificielle – adoption, usages et stratégies d’innovation
INSIGHT
Role : Collaborator (Principal researcher : Laurent Simon, HEC)
Value : $91 000
Duration : 2024 à 2026
> HEXAGRAM
Hexagram réseau de recherche-création en arts, cultures et technologies
FRQSC – Regroupement stratégique
Co-researcher since 2023. Hexagram has received an additional $1,827,000 to cover seven years, from 2020 to 2027.
SCIENTIFIC Publications > DIGITAL CREATIVITY
RAC (Peer-review presentation)
Chouinard, C.-R. & Chiapello, L. (2024). Paws and Presence: The Impact of a Quadrupedal Avatar on Virtual Reality Locomotion. Well Played, 12(2), 1-34. https://press.etc.cmu.edu/journals/well-played-vol-12-no2
Chiapello, L. (2023). The Game Plants Make People Happy: Exploring Agency through Research-Creation. Journal of Digital Media & Interaction, 6(14), 33-51. https://doi.org/10.34624/jdmi.v6i14.32068
Chiapello, L. (2023). Experience, Rationality, Situation and Fallibilism: Establishing a Feminist Pragmatist Epistemology in Game Studies.
Games and Culture, 0(0). https://doi.org/10.1177/15554120231186265
Chiapello, L. (2023). Créativité et réflexivité dans Animal Crossing New Horizons. Quand la situation « en jeu » constitue un remède à la situation pandémique «hors jeu». Kinephanos, 9(1). 76-101. https://www.kinephanos.ca/
Caeyers, F. & Chiapello, L. (2022). Environmental storytelling in dark rides: A research-creation on designing immersive attractions. International Theme & Amusement Park Journal, 3(4). https://seoul.edu/wp-content/uploads/2023/01/Original-3.pdf
Chiapello, L. (2022). Creativity Paradigms and Game Design Research: A Transdisciplinary Approach. Journal of Creative Behavior, 56(1), 125-137. https://doi.org/10.1002/jocb.520
Chiapello, L. (2021). La créativité dans l’industrie du jeu vidéo au Québec : un colosse aux pieds d’argile ? Loading, 14(23), 77–99. https://doi.org/10.7202/1078729ar
COC (Book Chapter contribution)
Chiapello, L. & Glesser, F. (2022). Drop/let’s/fail to connect. In L. Clark & R. Kelomees (dir.), [Re|Dis]Connection: Interactive Storytelling Art (p. 159-174). ETC Press.
CAC (Proceedings)
Chiapello, L.(2023, June 4-7).Bridging video games and ecology through systemic game design, [Conference]. ISAGA International Simulation and Gaming Conference, La Rochelle, France.
Chiapello, L. (2022, October 3-16). Systemic Design and Game Design: The equilibrium gameplay loop, [Conference]. Relating Systems Thinking and Design (RSD11) Symposium Brighton, UK.
Chiapello, L., & Bousbaci, R. (2022, June 25 to July 3rd). It’s complicated: Dewey, Schön and reflection-in-action, [Conference]. Design Research Society Conference 2022, Bilbao, Spain.
Chiapello, L., & Dumitrache, I. (2022, April 20-24). From Analysis to Systemic Modelisation of Games: The Equilibrium Gameplay Loop, [Conference]. Game Analysis Perspectives Conference, Copenhagen, Denmark.
COF (Refereed communication)
Chiapello, L. (2023, August 28- September 1). Économie créative – la créativité comme dimension de l’agir humain [oral presentation]. École d’été 2023 – Arts, Culture et Santé, Quelles relations? Pour quels bénéfices ?, Montreal, QC, Canada. https://ageteq.ca/ecole-dete-2023-arts-culture-et-sante/
Chiapello, L. (2023, August 28- September 1). Science, art et santé : la place du savoir [oral communication]. École d’été 2023 – Arts, Culture et Santé, Quelles relations ? Pour quels bénéfices ?, Montreal, QC, Canada. https://ageteq.ca/ecole-dete-2023-arts-culture-et-sante/
Chiapello, L. (2023, June 21 – July 8). Design: problem solving/problem setting [oral communication]. Mosaic Summer school on management of creativity in an innovation society, Barcelona, Spain. https://ecole-ete.hec.ca/programme/
Chiapello, L. (2023, June 7). Programmation de jeu vidéo – les défis de la collaboration interdisciplinaire [oral communication]. Journée Francophone des Femmes en Informatique, Montreal, QC, Canada. https://jffi.ca/2023
Chiapello, L. (2023, May 25-26). Rapprocher design de jeu et écologie par l’approche systémique [oral communication]. Colloque universitaire Enjeux, Montreal, QC, Canada. https://homoludens.ca/programmes-de-en-jeux
Chiapello, L. (2023, May 10-12). Encourager la recherche-création en jeux vidéo : la réception bienveillante du Ludum Dare [oral communication]. CIFEL – Colloque interuniversitaire francophone d’études ludiques, Montreal, QC, Canada. https://www.acfas.ca/[…]/304/c
Chiapello, L. (2023, May 10-12). Tu crois que tu peux gagner ? Things happen, Plants Make People Happy, Drop/lets/fail to connect [poster communication]. CIFEL – Colloque interuniversitaire francophone d’études ludiques, Montreal, QC, Canada. https://www.acfas.ca/[…]/304/c
Chiapello, L. (2023, May 11-12). Défis de design et d’immersion en réalité virtuelle et réalité augmentée [oral presentation]. Cartographier, médier et favoriser l’activité créative au Québec pour le mieux-être citoyen, ACFAS, Montreal, QC, Canada. https://www.acfas.ca/[…]/661/c
Works, Performances and Exhibitions
Chiapello, L. (2023, November 11-15). CLTRS. [3D Video Game]. International Conference on Interactive Digital Storytelling 2023 Art Exhibition, Kobe, Japan. https://icids2023.ardin.online/