PROJETS & IMPACT > Digital Creativity
For this axis, digital creativity involves exploring the possibilities for developing and enriching the creative experience and facilitating the distribution of digital works.
In this area, the Chair focuses on the animation and visual effects industries, video games and immersive experiences, to stimulate innovation, encourage artistic creation and foster the emergence of new forms of cultural expression.
LATEST ACTIVITIES
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conference webcast Registration
Creative Economy, Well-Being and Territory The CREAT Research Chair team is pleased to invite you…
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CREAT Conference, November, 4, 5 & 6. 2024
Creative Economy, Well-being and Territory For several years now, society has been in a state…
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EDIA directory of the CREAT Chair
The CREAT team has created a directory of videos, guides, podcasts, training courses, websites, books…
DIGITAL CREATIVITY Media COVERAGE
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How are hyper-realistic video games created?
Program: Moteur de recherche, Ici Radio-canadasource: https://ici.radio-canada.ca/ohdio/premiere/emissions/moteur-de-recherche/episodes/786007/rattrapage-mercredi-25-octobre-2023/4 Jessica Forrest, Associate Professor in the Department of…
DIGITIAL CREATIVITY GRANTS
2023 SCHOLARSHIP COMPETITION_DIGITAL CREATIVITY AXIS
The Digital Creativity Axis of the CREAT Chair offers $50,000 in research grants this year to graduate students and postdoctoral fellows enrolled in a Quebec university. The deadline to submit applications for the Scholarship Competition was Friday, March 1, 2024, at 11:59 p.m.
In order to fund a greater number of students, the amount and duration of the scholarships may vary depending on the number of applications and the budget of the Axis. The minimum amount of a scholarship for 2024 is $7,500. An applicant may propose only one (1) project per year, no matter which of the CREAT Axis is involved. Scholarships are renewable under conditions. The Axis Committee reserves the right to modify or cancel one or more regulations of this scholarship competition at its discretion.
> ELIGIBILITY
To be eligible for the competition, interested individuals must meet the following eligibility criteria:
- Be under the supervision of a member of the CREAT Chair (heads or co-researchers). Students supervised by a collaborator of the Chair may also apply for the competition, but must ensure their eligibility by consulting the FRQ’s RGC;
- Be enrolled, in the fall semester of 2024, on a full-time or part-time basis in a graduate program or conducting postdoctoral research at the institution of a holder, co-researcher, or collaborator of the Chair;
- Be willing to become a student member of the CREAT Chair;
- Address a research theme related to creative economy and well-being, particularly the Digital Creativity Axis (and the objective of mapping the sectors of video games, VFX, and immersive digital experiences requested by the FRQSC, see https://frq.gouv.qc.ca/programme/frqsc-chaire-de-recherche-en-economie-creative-et-mieux-etre-creat/).
> APPLICATION PACKAGE
- A copy of the transcript since enrollment in a graduate program (uncertified);
- The application form, signed by the project’s director or co-director (this person must be a member of the Axis).
- A two-page maximum description of the research project presenting: the title, 5 keywords, the subject, the problem statement, the theoretical framework, the scientific objectives, the methodology, the schedule, the links with the Digital Creativity Axis.
- A curriculum vitae including academic background, publications, presentations, previously obtained scholarships, scholarship applications awaiting a response, and a list of professional, assistant, or research auxiliary experiences (if applicable), OR a common Canadian resume.
- For students of the NAD-UQAC School, it is strongly recommended to also submit an application for the internal master’s scholarship.
> Evaluation
Applications will be evaluated by the Axis Committee. Results will be communicated by email no later than eight (8) weeks after the competition closing date (March 1, 2024).
Evaluation criteria are as follows:
- Quality of the research project (project coherence, expected results, schedule realism) (50%);
- Relevance of the research project to the Digital Creativity Axis (30%);
- Excellence of the student’s academic background (20%).
Knowledge Dissemination
Funded individuals are required to acknowledge the support of the CREAT Chair in their scientific activities. A support package has been prepared for recipients. By participating in this competition, individuals agree to abide by the Chair’s dissemination rules and participate in the dissemination activities of the Digital Creativity Axis.