Research-Creation in Video Games Spotlighted at CIFEL
Members of the research-creation community took part in the Colloque interuniversitaire francophone d’études ludiques (CIFEL), held at the Université de Namur in Belgium at the end of June. The event highlighted research exploring the social, creative, and human dimensions of video games.
The header of Digital Creativity Axis, Laureline Chiapello, presented her work on the challenges of collaboration in video game studios, examining the tensions between production demands, commercial objectives, and the creative aspirations of development teams. In addition, CREAT postdoctoral fellow Maxime Deslongchamp-Gagnon offered a preview of his forthcoming book, “La vertu du jeu vidéo“, which will be published in August by the Presses de l’Université du Québec.
During the research-creation demonstrations, Laureline Chiapello and master’s student Jean-Christophe Deshaies-Lévesque presented two interactive works addressing contemporary social issues. “Arroser d’attention“, created by Professor Chiapello, explores toxic masculinity, while Jean-Christophe Deshaies-Lévesque’s project offers a video game experience inspired by anxiety attacks. Discussions with participants underscored the power of video games as a medium for reflection and dialogue.
Participation in these activities was made possible through the support of the PSDRC at UQAC and CREAT’s Digital Creativity research axis.
