Digital Creativity

Axis Description

For this axis, digital creativity involves exploring the possibilities for developing and enriching the creative experience and facilitating the distribution of digital works. In this area, the Chair focuses on the animation and visual effects industries, video games and immersive experiences, to stimulate innovation, encourage artistic creation and foster the emergence of new forms of cultural expression.

The main objective of this axis is to identify crucial issues within the digital creative industries, particularly in the areas of effects (VFX), animation, video games and digital experience (Xn) sectors, in order to foster research, training and development in this sector.

Members

2 Quebec Universities

X CLOSE

Patrick Cohendet is professor at HEC Montréal in the International Business Department. His research interests include Economics of Creativity and Knowledge Management, Economics of Innovation, Theory of the firm, Economics of Knowledge. He is member of the Royal Society of Canada.

He is the author of 20 books and over 120 articles in refereed journals, such as Research Policy, Organization Science, Industrial and corporate Change, Journal of Economic Geography, Long Range Planning, etc. He was the supervisor of more than 80 Ph.D. He conducted a series of economic studies on the economics of innovation for different international organisations such as the European Commission, the Council of Europe, the European Space Agency or the Canadian Space Agency. He is co-director of the hub Mosaic at HEC Montréal on the management of innovation and creativity.

X CLOSE

Yan Breuleux is a Full Professor at the School of Digital Arts, Animation, and Design (NAD), Université du Québec à Chicoutimi (UQAC). A practitioner-researcher and visual artist working in the field of A/V performance, his work is grounded in a research-creation approach dedicated to visual music and immersive dispositifs, exploring the relationships between sound, image, and space. For over a decade, he has collaborated with musicians and composers on the creation of audiovisual works for multi-screen, panoramic, architectural projection, and full-dome (fulldome) environments. As part of the duo PURFORM, in collaboration with composer Alain Thibault, he has contributed to numerous immersive projects exploring the sensory, spatial, and performative dimensions of sound and image.

Instagram

Facebook

Flickr

Mimesis

Grants

FRQSC

Chaire de recherche en économie créative et mieux-être (CREAT)

Role: Head of Digital Creativity Axis.
Value: $4,000,000 ($1,000,000/axis).
Duration: 2022-2023 to 2027-2028 (5 years).

Mais qu’est-ce que le fruit du mûrier? Valoriser et transmettre l’expérience vécue des femmes dans le processus de design de jeu vidéo.

Soutien à la recherche-création pour la relève professorale
Role : Principal researcher
Value : $44 723
Duration : 2022 à 2025

Attirer et retenir les talents en région pour favoriser l’entrepreneuriat innovant au Québec

PERSÉIS
Role: Collaborator (Principal researcher : Julie Bérubé, UQO)
Value : $380 627
Duration : 2023-2024 à 2025-2026

“En jeu pour la musique” – Jouer et cocréer pour apprendre la musique : retombées et innovations

Soutien aux équipes de recherche
Role: Co-researcher (Principal researcher : Francis Dubé, Université Laval).
Value: $269,612

CRSH

La collaboration interdisciplinaire dans les équipes de développement de jeux vidéo

INSIGHT
Role : Principal researcher
Value : $69 454
Duration : 2022 à 2024

Analyse comparée des transformations des activités de création par les technologies d’intelligence artificielle – adoption, usages et stratégies d’innovation

INSIGHT
Role : Collaborator (Principal researcher : Laurent Simon, HEC)
Value : $91 000
Duration : 2024 à 2026

HEXAGRAM

Hexagram réseau de recherche-création en arts, cultures et technologies

FRQSC – Regroupement stratégique

Co-researcher since 2023. Hexagram has received an additional $1,827,000 to cover seven years, from 2020 to 2027.

Book chapter

Digital Creativity Digital Creativity

Chiapello, L., Paillon, C. (2025). Scenic : la téléprésence au service de la culture entre régions. Dans Bérubé, J. et Paquette, J. (Eds.), La culture en région : réussites et défis à relever (pp. 1-10). Éditions JFD.

CAC (Proceedings)

Digital Creativity Digital Creativity

Chiapello, L. (2022, 3 au 16 octobre). Systemic Design and Game Design: The equilibrium gameplay loop, [Conférence]. Relating Systems Thinking and Design (RSD11) Symposium Brighton, UK.

Digital Creativity Digital Creativity

Chiapello, L., et Bousbaci, R. (2022, 25 juin au 3 juillet). It’s complicated: Dewey, Schön and reflection-in-action, [Conférence]. Design Research Society Conference 2022, Bilbao, Espagne.

Digital Creativity Digital Creativity

Chiapello, L., & Dumitrache, I. (2022, 20 au 24 avril). From Analysis to Systemic Modelisation of Games: The Equilibrium Gameplay Loop, [Conférence]. Game Analysis Perspectives Conference, Copenhague, Danemark.

Digital Creativity Digital Creativity

Chiapello, L. (2023, 4 au 7 juillet). Bridging video games and ecology through systemic game design, [Conférence]. ISAGA International Simulation and Gaming Conference, La Rochelle, France.

CNA (Non-refereed communication)

Digital Creativity Digital Creativity

Chiapello, L (2025). Exprimer, expérimenter et critiquer. Le jeu vidéo.CLTRS [communication orale]. Conférence spéciale en design de jeux, Haute Ecole Albert Jacquard, Namur, Belgique.

Digital Creativity Digital Creativity

Chiapello, L. (2024). Du design au design de jeux, enjeux d’éthique et d’élégance [communication orale]. Journée d’étude : Naviguer entre recherche création et perspectives critiques est-il possible ? Réflexions et discussion à partir du design numérique et d’interaction., Laval, Canada.

Digital Creativity Digital Creativity

Chiapello, L. (2024, 6 mars). Le design de jeu élégant [communication orale]. Conférence spéciale, Montpellier, France.

Digital Creativity Digital Creativity

Chiapello, L. (2024). La place du design dans les nouveaux espaces immatériels : développer la sagesse pratique des designers de jeux vidéo [communication orale]. MUTATIONS : Où va le design ? Colloque des 50 ans de l’École de design de l’UQAM, Montréal, Canada.

COC (Contribution to a collective work)

Digital Creativity Digital Creativity

Chiapello, L. et Glesser, F. (2022). Drop/let’s/fail to connect. Dans L. Clark et R. Kelomees (dir.), [Re|Dis]Connection: Interactive Storytelling Art (p. 159-174). ETC Press.

COF (Refereed communication)

Digital Creativity Digital Creativity

Chiapello, L., Joli-Desautel, A., Lessard, J. et Perreault-Roy, G. (2025, 1er octobre). L’Innovation en design de jeu [panel]. Sommet de l’innovation en jeu vidéo 2025, Montréal, Qc, Canada.

Digital Creativity Digital Creativity

Chiapello, L. (2025, 18 novembre). Jeux vidéo et citoyenneté culturelle [communication orale]. 21e rencontre de la Table de concertation en littératie numérique du Québec, Montréal, Qc, Canada. https://ti.to/printemps-numerique/21e-rencontre-de-la-table-de-concertation-en-litteratie-numerique

Digital Creativity Digital Creativity

Chiapello, L. (2024). L’artgame : un espace convenable pour un jeu inconvenant (CLTRS) [communication orale]. Colloque ARTGAME, Montréal, Canada.

Culture in the regions Culture in the regions
Digital Creativity Digital Creativity

Bérubé, Julie, Laureline Chiapello. (2025, 7 mai) Culture, régions et créativité numérique. 92e congrès de l’ACFAS, Colloque Culture, régions et créativité numérique. Montréal.

Digital Creativity Digital Creativity

Chiapello, L. (2024, 15-18 juin). The Contribution of Pragmatist Philosophy to the Future of Game Studies [communication orale]. Canadian Game Studies Association Conference. Montréal, QC, Canada. https://gamestudies.ca/conference-conference/

Digital Creativity Digital Creativity

Chiapello, L., Hawey, D., Benoit, J., Raffis, E. et Calixte, A. (2024, 13-15 juin). Pouvoir et collaboration au sein d’une équipe de développement de jeu vidéo [communication orale]. CIFEL Colloque interuniversitaire francophone d’études ludiques, Montréal, QC, Canada.

Digital Creativity Digital Creativity

Chiapello, L. (2023, 28 août-1 septembre). Économie créative – la créativité comme dimension de l’agir humain [communication orale]. École d’été 2023 – Arts, Culture et Santé, Quelles relations? Pour quels bénéfices ?, Montréal, QC, Canada. https://ageteq.ca/ecole-dete-2023-arts-culture-et-sante/

Digital Creativity Digital Creativity

Chiapello, L. (2023, 28 août-1 septembre). Science, art et santé : la place du savoir [communication orale]. École d’été 2023 – Arts, Culture et Santé, Quelles relations ? Pour quels bénéfices ?, Montréal, QC, Canada. https://ageteq.ca/ecole-dete-2023-arts-culture-et-sante/

Digital Creativity Digital Creativity

Chiapello, L. (2023, 21 juin au 8 juillet). Design: problem solving/problem setting [communication orale]. Mosaic Summer school on management of creativity in an innovation society, Barcelone, Espagne. https://ecole-ete.hec.ca/programme/

Digital Creativity Digital Creativity

Chiapello, L. (2023, 7 juin). Programmation de jeu vidéo – les défis de la collaboration interdisciplinaire [communication orale]. Journée Francophone des Femmes en Informatique, Montréal, QC, Canada. https://jffi.ca/2023

Digital Creativity Digital Creativity

Chiapello, L. (2023, 25-26 mai). Rapprocher design de jeu et écologie par l’approche systémique [communication orale]. Colloque universitaire Enjeux, Montréal, QC, Canada. https://homoludens.ca/programmes-de-en-jeux

Digital Creativity Digital Creativity

Chiapello, L. (2023, 10-12 mai). Encourager la recherche-création en jeux vidéo : la réception bienveillante du Ludum Dare [communication orale]. CIFEL – Colloque interuniversitaire francophone d’études ludiques, Montréal, QC, Canada. https://www.acfas.ca/[…]/304/c

Digital Creativity Digital Creativity

Chiapello, L. (2023, 10-12 mai). Tu crois que tu peux gagner ? Things happen, Plants Make People Happy, Drop/lets/fail to connect [communication par affiche]. CIFEL – Colloque interuniversitaire francophone d’études ludiques, Montréal, QC, Canada. https://www.acfas.ca/[…]/304/c

Digital Creativity Digital Creativity

Chiapello, L. (2023, 11-12 mai). Défis de design et d’immersion en réalité virtuelle et réalité augmentée [communication orale]. Cartographier, médier et favoriser l’activité créative au Québec pour le mieux-être citoyen, Montréal, QC, Canada. https://www.acfas.ca/[…]/661/c

Digital Creativity Digital Creativity

Chiapello, L. (2024, 16-19 juillet). « A Prototype, Which Prototype? » Exploring Tensions in Using Digital Prototyping Tools in Video Game Projects. EASST-4S, Amsterdam, Pays-Bas. https://www.easst4s2024.net/

Conference and poster presentation

Digital Creativity Digital Creativity

Chiapello, L. (2025, mai). «Things happen» : Rethinking our relationship with game authoring tools through NonTeleological Action. ISEA 2025 : 30e Symposium international sur l’art électronique, Séoul, Corée du Sud. https://isea2025.isea-international.org/program/full-program/

LIV (Book)

Culture in the regions Culture in the regions
Digital Creativity Digital Creativity

Bérubé, J., Chiapello, L. et Caron, H. (2025). Managing Projects in the Creative Industries. Routledge.

RAC (Peer-reviewed journal)

Digital Creativity Digital Creativity

Chiapello, L. et Chouinard, C. (2024). The impact of a quadrupedal avatar on virtual reality locomotion. Well Played, 12(2), 1–34.

Digital Creativity Digital Creativity

Meury, S., et Chiapello, L. (2024). Identification et utilisation des métaphores dans le cadre du concept art d’environnements : la création d’un village aquatique. Kinéphanos.

Digital Creativity Digital Creativity

Chiapello, L. (2023). The Game Plants Make People Happy: Exploring Agency through Research-Creation. Journal of Digital Media & Interaction, 6(14), 33-51. https://doi.org/10.34624/jdmi.v6i14.32068

Digital Creativity Digital Creativity

Chiapello, L. (2023). Experience, Rationality, Situation and Fallibilism: Establishing a Feminist Pragmatist Epidtemology in Game Studies. Games and Culture, 0(0). https://doi.org/10.1177/15554120231186265

Digital Creativity Digital Creativity

Chiapello, L. (2023). Créativité et réflexivité dans Animal Crossing New Horizons. Quand la situation « en jeu » constitue un remède à la situation pandémique « hors jeu ». Kinephanos, 9(1). 76-101. https://www.kinephanos.ca/

Digital Creativity Digital Creativity

Caeyers, F. et Chiapello, L. (2022). Environemental storytelling in dark rides: A research-creation on designing immersive attractions. International Theme & Amusement Park Journal, 3(4). https://seoul.edu/wp-content/uploads/2023/01/Original-3.pdf

Digital Creativity Digital Creativity

Chiapello, L. (2022). Creativity Paradigms and Game Design Research: A Transdisciplinary Approach. Journal of Creative Behavior, 56(1), 125-137. https://doi.org/10.1002/jocb.520

Digital Creativity Digital Creativity

Chouinard, C.-R. et Chiapello, L. (2024). Paws and Presence : The Impact of a Quadrupedal Avatar on Virtual Reality Locomotion. Well Played, 12(2), 1-34. https://press.etc.cmu.edu/journals/well-played-vol-12-no2

Works, Performances and Exhibitions

Digital Creativity Digital Creativity

Chiapello, L. (2023, 11-15 novembre). CLTRS. [Jeu vidéo 3D]. International Conference on Interactive Digital Storytelling 2023 Art Exhibition, Kobe, Japon. https://icids2023.ardin.online/

Chiapello, L. et Glesser F. (2022, 5-16 octobre). So you think you can win?, Things happen, Plants Make People Happy, Drop/lets/fail to connect [série de 3 jeux vidéo 2D]. Festival du nouveau cinéma 2022, Montréal, QC, Canada. https://nouveaucinema.ca/fr/51e-edition

Chiapello, L. et Glesser F. (2022). Plants Make People Happy. [Jeu Web]. https://yetanotherportfolio.fr/frame/ld50

Projects Digital Creativity

Digital Creativity Digital Creativity
14 October 2025

Interdisciplinary Collaboration in Video Game Development Teams

Collaborative Project with Dave Haway, Jocelyn Benoit, Maxime Deslongchamps-Gagnon, Edouard Raffis, and Alice Calixte.
5 June 2025

The game CLTRS on steam

Digital Creativity Digital Creativity
13 May 2025

New publication in Kinephanos

Digital Creativity Digital Creativity
19 February 2025

CREAT Research Chair at the ACFAS

Arts and Health Arts and Health
Digital Creativity Digital Creativity
Culture in the regions Culture in the regions
Discoverability Discoverability
17 February 2025

Call for papers – Special Issue

Arts and Health Arts and Health
Digital Creativity Digital Creativity
Culture in the regions Culture in the regions
Discoverability Discoverability
14 February 2025

Laureline Chiapello publishes an article in ACFAS Magazine

Digital Creativity Digital Creativity
17 December 2024

Research notebook

Culture in the regions Culture in the regions
Arts and Health Arts and Health
Digital Creativity Digital Creativity
Discoverability Discoverability
16 December 2024

Laureline CHIAPELLO co-directs a new collection at PUQ360

Digital Creativity Digital Creativity
12 December 2024

HOMAGE AWARD presented to Michel Vallée

Arts and Health Arts and Health
Digital Creativity Digital Creativity
Culture in the regions Culture in the regions
Discoverability Discoverability
18 October 2024

Conference webcast Registration

Arts and Health Arts and Health
Digital Creativity Digital Creativity
Culture in the regions Culture in the regions
Discoverability Discoverability
16 September 2024

EDIA directory of the CREAT Chair

Arts and Health Arts and Health
Digital Creativity Digital Creativity
Culture in the regions Culture in the regions
Discoverability Discoverability
10 September 2024

Tribute Awards

Arts and Health Arts and Health
Digital Creativity Digital Creativity
Culture in the regions Culture in the regions
Discoverability Discoverability
9 April 2024

Laureline Chiapello visits Haute École Albert Jacquard

Digital Creativity Digital Creativity
20250814 – 28 August 2025
[ Entrée libre ]
Montréal
Digital Creativity Digital Creativity

CLTRS in the Hexagram selection at the Village Numérique of the MUTEK Festival

20260521 – 22 May 2026
[ Sur inscription ]
Montréal
Culture in the regions Culture in the regions
Arts and Health Arts and Health
Digital Creativity Digital Creativity
Discoverability Discoverability

CREAT Conference, May 21-22, 2026

20250929 – 29 September 2025
Montréal
Digital Creativity Digital Creativity

Laureline Chiapello at the Sommet de l’innovation en jeu vidéo

20250630 – 4 July 2025
Malta
Digital Creativity Digital Creativity

International and Local Reach of Research-Creation in Digital Creativity

20250324 – 31 March 2025
Montréal
Digital Creativity Digital Creativity

Game design to raise awareness and prevent gender-based and sexual violence

20250823 – 29 August 2025
[ Sur inscription ]
Séoul

The Digital Creativity stream at ISEA 2025

20250319 – 21 March 2025
France
Digital Creativity Digital Creativity

Laureline Chiapello presents her research at the CISC symposium in Toulouse

20250507 – 7 May 2025
[ Entrée libre ]
Montréal

Launch of “La culture en région: réussites et défis à relever” book

20250507 – 7 May 2025
Montréal
Arts and Health Arts and Health
Culture in the regions Culture in the regions
Digital Creativity Digital Creativity
Discoverability Discoverability

Invitation to “Symphonie arctique — L’art et l’IA au service de l’écorésilience”

Digital Creativity Digital Creativity

Dive into the heart of creation with LUDODROME!

20250114 – 11 March 2025
[ Upon registration ]
Online
Arts and Health Arts and Health
Culture in the regions Culture in the regions
Digital Creativity Digital Creativity
Discoverability Discoverability

Series of lunchtime conferences

20241104 – 6 November 2024
[ Sur inscription ]
Outaouais
Culture in the regions Culture in the regions
Arts and Health Arts and Health
Digital Creativity Digital Creativity
Discoverability Discoverability

CREAT Conference, November 4–6, 2024

20240613 – 15 June 2024
Montréal

Laureline Chiapello at CIFFEL and CGSA Conferences in Montreal

20240531 – 12 June 2024
[ Free admission ]
Montréal

First edition of PRISE, Numeric Creativity Festival

20240611 – 12 June 2024
[ Free admission ]
Montréal, France
Digital Creativity Digital Creativity

Art Game Symposium and Exhibition 2024

20240531 – 4 June 2024
[ Entrée libre ]
Montréal
Digital Creativity Digital Creativity

CREAT Game Jam 2024

20240124 – 24 January 2024
France
Digital Creativity Digital Creativity

The CREAT Research Chair in Montpellier

20231117 – 17 November 2023
Japan
Digital Creativity Digital Creativity

Laureline Chiapello, head of Digital Creativity Axis, presents the first demo of her video game on female pleasure, in Japan

20230511 – 12 May 2023
Montréal
Arts and Health Arts and Health
Culture in the regions Culture in the regions
Digital Creativity Digital Creativity
Discoverability Discoverability

90th ACFAS Congress: Mapping, mediating and promoting creative activity in Quebec for the well-being of citizens

Latest Podcasts & Videos

Episode 1 – The CREAT Chairheaders

17 February 2026

This episode features four interviews with the headers of the Research Chair in Creative Economy and Well-Being (CREAT). Learn more about their backgrounds, areas of interest, and research.

Reflections on Social Design

13 January 2026

Produced in the wake of the symposium Beyond Social Innovation: Social Design?, this podcast extends the discussions by giving a voice to invited guests. It offers a broader perspective on reflections surrounding social design and its role in addressing contemporary social, cultural, and environmental challenges.

Enjoy listening!

Music & Immigration project

7 January 2026

The Discoverability Axis supported the production of an outreach video related to the project Music & Immigration, an online cultural mapping initiative highlighting the musical practices of professional immigrant artists in Quebec.

The project is led by two CREAT members: Caroline Marcoux Gendron (UQAM), collaborator of the Discoverability Axis, and Guillaume Blum (ÉTS), Head of the Axis. It is part of ongoing research on the visibility and accessibility of cultural content.