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Interaxe Projects

Digital Creativity Digital Creativity
12 February 2026

Labo Studio

Labo Studio is a research-creation space in digital creativity where interdisciplinary projects contribute to a shared portfolio of works, reflections, and scholarly outputs. It aims to establish digital creativity as a fully recognized artistic field and to support its broader dissemination.
Culture in the regions Culture in the regions
16 January 2026

PERSÉIS – Attracting and Retaining Regional Talent to Foster Innovative Entrepreneurship in Quebec

This PERSÉIS project on innovative entrepreneurship in regional areas aims to understand how to create an ecosystem that supports the attractiveness and retention of innovative entrepreneurs across Quebec.
Arts and Health Arts and Health
17 November 2025

Characterizing emotional response profiles elicited by a digital artwork based on musicalized impressionist paintings

Bringing together art, nature, and digital technology to reveal the emotions that connect us to the living world. An immersive experience where impressionist paintings and plant-generated music merge to transform eco-anxiety into positive emotions and lasting well-being.
Digital Creativity Digital Creativity
11 November 2025

La balançoire

La Balançoire is a poetic animated short film that explores the passage of time through the relationship between a father and his daughter. Carried by music and the cycle of the seasons, the film gently evokes transformation, memory, and family bonds.
Digital Creativity Digital Creativity
11 November 2025

C’est ça la Vie!

C’est la Vie! is an experimental video game artwork that explores the narrative and aesthetic possibilities of artificial intelligence through a sensitive interactive experience. The project combines game design, procedural writing, and locally generated imagery within an ethical and responsible creative approach.
Arts and Health Arts and Health
30 October 2025

What Is Creative Economy?

Creative economy: an idea you sense before you define. By asking people on the spot, we captured sparks of imagination that reveal the richness and diversity of this notion.
Digital Creativity Digital Creativity
14 October 2025

Interdisciplinary Collaboration in Video Game Development Teams

Collaborative Project with Dave Haway, Jocelyn Benoit, Maxime Deslongchamps-Gagnon, Edouard Raffis, and Alice Calixte.
Culture in the regions Culture in the regions
29 September 2025

Defining the Concept of Regional Culture

The Culture in the Regions axis is leading a collective reflection on the meaning of regional culture. Through workshops, lectures, and study days, the initiative aims to strengthen dialogue between cultural practitioners, researchers, and citizens.
Arts and Health Arts and Health
16 September 2025

Young Adults’ Mental Health, Museums, and Digital Technology: Co-Developing a Cultural Experience

At the intersection of art and artificial intelligence, this project designs an immersive experience to foster young adults’ mental well-being and renew the museum experience.
Arts and Health Arts and Health
12 August 2025

An artistic and scientific project: Cellular Portraits by Laurence Graffensttaden

When science reveals the invisible, art gives it a voice. Human and plant cells become images, then music — blending art, science, and technology to illuminate the living world that connects us to one another and to nature.
Arts and Health Arts and Health
12 August 2025

SENSE: Characterizing emotional response profiles elicited by a digital artwork based on musicalized impressionist paintings

Bringing together art, nature, and digital technology to reveal the emotions that connect us to the living world. An immersive experience where impressionist paintings and plant-generated music merge to transform eco-anxiety into positive emotions and lasting well-being.
Culture in the regions Culture in the regions
13 June 2025

Nordic Museum Mission in Denmark

The Culture in the Regions Axis is collaborating on a pilot project led by a group of accredited museum institutions in Quebec.
Arts and Health Arts and Health
14 April 2025

Arctic Symphony and AI

From ice to the senses: a new way to listen to the climate. Using climate data from Nunavik, art and AI create a sensory work that transforms eco-anxiety into lasting eco-resilience.
Discoverability Discoverability
4 April 2025

Algorithmic recommendations and discoverability of French-language content on music platforms

A groundbreaking study on how streaming platforms influence the visibility of French-language music. Between actual usage, algorithmic biases, and social dynamics, the project analyzes what makes content discoverable.
Arts and Health Arts and Health
19 March 2025

Benefits of dance, movement, theatre, and emotional expression on well-being

Film on the activity “L’Art dans tous ses états ! Danse et théâtre” by the Théâtre du Nouveau Monde and Les Grands Ballets Canadiens
Digital Creativity Digital Creativity
19 March 2025

AVNU, a Collaborative Mapping Platform

Culture in the regions Culture in the regions
13 March 2025

The Social Economy in Service of the Arts: The Service Centre of Théâtre Aux Écuries

The Théâtre Aux Écuries (TAÉ) has established a Service Centre to support theatre organizations with limited resources by providing flexible access to specialized services. This project aims to measure the social impacts of this initiative and to promote its replicability in other cultural contexts.
Arts and Health Arts and Health
15 February 2025

“L’écho des plantes”

The living as instrument, art as impulse. Plant signals turn into music, creating a sensitive space where young people transform eco-anxiety into creative, meaningful engagement.
Arts and Health Arts and Health
13 February 2025

Bringing together fundamental sciences, philosophies, cultures, and the arts to strengthen the human–plant relationship, reduce eco-anxiety, and foster eco-resilience and eco-responsibility

See, hear, and feel the plants: transforming eco-anxiety into eco-resilience. By connecting arts, sciences, philosophy, and Indigenous cultures, this project creates sensory experiences with plants to ease eco-anxiety and inspire eco-resilience.
Arts and Health Arts and Health
13 January 2025

Climate Change and Inuit Art – “Silaup asitjivallianinga”

When the climate changes, the land speaks. By blending art and science, the artists transform thirty years of climate data into music, revealing the depth of Nunavik’s transformations and their human impact.
Arts and Health Arts and Health
10 January 2025

“Tasiujaq 93, an Arctic Symphony”

When the ice melts, the music rises. By blending art, science, and contemporary music, this project translates Arctic warming into sound-based emotions accessible to all.
Arts and Health Arts and Health
19 August 2024

Music, Virtual Reality, and Mental Health

Music, Virtual Reality, and Mental Health of Patients Hospitalized in the Intensive Functional Rehabilitation Unit at the IUGM: A Pilot Clinical Trial.
Arts and Health Arts and Health
25 April 2024

Co-editing of a book on museotherapy: “Le musée qui soigne: From Care to Cure – Museum Therapy”

When museums become places of care: art emerges as an ally for well-being, from care to cure. A pioneering book explores how museums—at the crossroads of art, health, and society—are becoming key contributors to well-being and therapeutic care.
Arts and Health Arts and Health
7 February 2024

Benefits of a three-month cycle of weekly virtual museum visits for community-dwelling older adults: Results from a randomized clinical trial

Benefits of a three-month program of weekly virtual museum visits for community-dwelling older adults: Results of a randomized clinical trial
Arts and Health Arts and Health
9 January 2024

Museum Prescription

This research project evaluates the effects of visits to the Montreal Museum of Fine Arts (MMFA), prescribed by physicians, on the mental health, well-being, and quality of life of patients living in Quebec. It is part of a broader reflection on the role of the arts as a lever for intervention in health care.
Digital Creativity Digital Creativity
3 November 2023

“CLTRS”: Valuing and sharing the lived experience of women in the video game design process

"CLTRS" is an immersive video game experience that highlights female pleasure within an intimate and sensual universe. Through open-ended and contemplative exploration, the game transforms curiosity into an act of affirmation and offers a work emerging from a research-creation approach.

No projects found at the moment.